A staggering 1,000 pages of Starfield history have been assembled by one determined superfan-

Things have been getting a little weird on the Starfield subreddit recently—players assembling their own spaceships from paper-clipping style cutouts, others desperately trying to find spoons in gameplay trailers—but one staggering feat dropped on the front page yesterday that’s left me speechless.

A user by the name of Gokamo has assembled a 1,000 page document on the game, titled: “An Attempted Complete Starfield Compendium, by Gokamo (god help me)”. One might think an entire novel’s worth of info on an unreleased game is overkill—but Gokamo’s created a seriously impressive dive into Starfield’s development lore, dating back to the game’s reveal in 2018. 

The compendium goes through several “arcs”. The first arc alone covers the initial announcement 5 years ago, as well as some leaks, a ship customisation survey, the first episodes of “Into the Starfield”, a Reddit Q&A from 2021, and more. 

The rest is a chronological archive of St…

Baldur’s Gate 3 ‘Torch Lord’ transforms a meager torch into a weapon of the gods and sets the hardest enemies in the game ablaze-

Sausage weapons are old news. Torches are finally in, thanks to cRPG Bro’s latest creative Baldur’s Gate 3 build.

The so-called “Torch Lord” build shares some methods with cRPG Bro’s sausage build from last year: torches are a perfect vessel for stacks of elemental damage types. Add the Shillelagh cantrip from druids and a paladin’s Smite, and you’ve got a character powerful enough to survive Honor mode, Baldur’s Gate 3’s most brutal difficulty setting, with just a pair of torches in your hands.

There are a number of key spells to pick up as you level up, which cRPG Bro explains in the video, but the most important ones enhance your flimsy torch damage way higher than its base 1d4 damage. A quick multiclass into druid gives you Shillelagh to double the torch’s damage, and Divine Smite, from paladin, further buffs it.

Your elemental damage also comes from specific gear, like Broodmother’s Revenge for poison damage, and the Strange Conduit Ring for psychic damage. La…

น่าสะสม! เปิดตัว Cyberpunk 2077 เวอร์ชันแผ่น Floppy Disk สำหรับ PC

ถึงค่ายเกมในฝั่งญี่ปุ่นจะเริ่มเล่นมุก April Fools’ Day กันตั้งแต่ช่วงดึกที่ผ่านมาตามเวลาบ้านเขา แต่สำหรับค่ายเกมตะวันตกก็เพิ่งจะเป็นจุดเริ่มต้นเท่านั้น นั่นหมายความว่ายังคงมีเวลาอีกมากทีเดียวที่เราจะได้เห็นมุกแซวสุดฮาที่เป็นเหมือนสีสันประจำปี โดยวันนี้เองก็ถึงคิวของ CD Projekt RED ที่จะได้เปิดตัวเกมดังในรูปแบบใหม่ ติดตั้งผ่านอุปกรณ์ไอทีรุ่นเดอะอย่าง Floppy Disk�…

ผู้พากย์เสียง Marin จากหนุ่มเย็บผ้ากับสาวนักคอสเพลย์ออกจากเอเจนซี่

Hina Suguta นักพากย์เสียงที่เป็นที่รู้จักกันดีในฐานะผู้พากย์นางเอกอย่าง Marin Kitagawa จากอนิเมะเรื่องหนุ่มเย็บผ้ากับสาวนักคอสเพลย์ ได้ออกมาอัปเดตบัญชีทวิตเตอร์อย่างเป็นทางการของเธอเพื่อประกาศว่าเธอออกจากเอเจนซี่ Animo Produce เป็นที่เรียบร้อยแล้วเมื่อวันที่ 30 เมษายน และจะทำงานเป็นฟรีแลนซ์ต่อจากนี้ไปคำพูดจาก สุดยอดเว็บเดิมพันออน

ในฤดูใบไม…

Competitive Tekken 8 match causes a frenzy after a rogue controller ‘robbed’ pro player of a game-winning combo-

A competitive Tekken 8 match ended in controversy this weekend after a rogue controller connection caused a potentially game-winning combo to be dropped, leading to a match reset which ended in a loss for the would-be winner.

DreamHack Dallas saw nearly 500 Tekken players descend on the Kay Bailey Hutchinson Convention Center this weekend, vying for a $50,000 prize pot and a spot at the Esports World Cup in Riyadh this summer, which itself is boasting a huge $1 million prize pool. Two of those players were Korean pro Kim “JDCR” Hyun-jin and Filipino pro Alexandra “AK” Laverez, who were duking it out on the winners side of the top 64. Both players had won one game apiece and were both one round away from winning the third and final game to continue their run on the winners side. 

JDCR had smacked AK with a helluva combo on a 90% health lead, carrying his opponent to the wall ready for the final killing blow. But right before he could do it, the PlayStation 5 controll…

Elden Ring clinches Steam’s GOTY award in results with only one weird surprise-

The people have spoken, and they’ve said… pretty much what you expect. The Steam Awards results are in, and the final tally of December’s voting process hasn’t produced many surprises. Elden Ring nabbed the main Game of the Year trophy (hey, good choice), and the other ten awards went to a thoroughly unshocking set of games, with one possible exception. Here are those results in full:

  • Game of the Year: Elden Ring
  • VR Game of the Year: Hitman 3
  • Labour of Love: Cyberpunk 2077
  • Better with Friends: Raft
  • Outstanding Visual Style: Marvel’s Spider-Man: Miles Morales
  • Most Innovative Gameplay: Stray
  • Best Game You Suck At: Elden Ring
  • Best Soundtrack: Final Fantasy VII Remake Intergrade
  • Outstanding Story-Rich Game: God of War
  • Sit Back and Relax:

EA CEO calls the next Battlefield ‘one of the most ambitious projects in our history’ as all hands get to work on a ‘Battlefield universe’-

EA’s Andrew Wilson sure likes his bold claims. When he ascended to the CEO throne he declared that EA was gonna be “The world’s greatest games company.” Earlier this year he was imagineering a world in which 3 billion people were creating EA’s games using EA’s AI tech. Now he’s saying the next Battlefield is gonna be absolutely massive. So massive that it’s “one of the most ambitious projects in our history.”

That quote comes from Wilson’s prepared remarks regarding EA’s Q1 2025 financial results, released yesterday. The company had a good year, reckon the execs, who say releases like EA Sports College Football 25 and strong live service performance have “delivered Q1 results above expectations.” They’re also very excited about Madden, EA Sports FC and, of course, Dragon Age: The Veilguard.

But it’s the Battlefield hype that catches my eye. The series has endured a rocky road recently: An entire studio dedicated to singleplayer Battlefield stuff got laid off in a flash e…

Google claims it’s been able to simulate ‘self-replicating’ digital life, but its ‘primordial soup’ needs a pinch of salt-

Google researchers claim that, in an experiment simulating what happens when you leave a bunch of code strings alone for millions of generations, they’ve observed the emergence of “self-replicators” from what began as non self-replicating code chunks.  New Scientist rather implausibly claims this “could mirror—or at least shed light on—the emergence of actual biological life.”

Hm. This is one of those studies where the experiment and findings definitely feel consequential, but at the same time need some heavy caveating. Google has not somehow simulated the emergence of life as it happened on Earth. What its researchers may have possibly done is suggest a new theory for how non-living molecules could come together to form living molecules, ie, how biological life ever began at all.

The news comes from a recently published paper titled “Computational Life: How Well-formed, Self-replicating Programs Emerge from Simple Interaction.” The raw material for the …